In the previous sections, we have seen examples of inverse perspective: the ability to derive the 3D point given a 2D image point and the knowledge of a constraint in the world on whose surface the point lies. It is always possible to create a system between the optical ray (8.16) and a manifold in
:
 |
(8.38) |
denoting it as
. This same formulation is used in computer graphics to refer to RayTracing techniques. In this section, we will generalize various cases.
A generic plane in
expressed in the form
 |
(8.39) |
serves as a constraint to allow the intersection between the optical ray (8.16) and the plane (8.39).
The system (8.38) is linear and can be solved for
and, by substituting
into the first equation, determine the 3D point. It is also possible to create a linear application associated with the intersection of a plane and a line in the form
, having defined
 |
(8.40) |
.
The manifold has the equation
 |
(8.41) |
which, when combined with the system (8.38), allows us to obtain
 |
(8.42) |
The solution of the quadratic equation can therefore have 0 (no intersection), 1 (the optical ray is tangent to the sphere), or 2 roots (the optical ray intersects the sphere).
Subsections
Paolo medici
2025-10-22