The previous sections presented examples of inverse perspective: the possibility of recovering a 3D point from a 2D image point and knowledge of a constraint in the world on whose surface the point lies.
It is always possible to define a system involving the optical ray (9.26) and a variety in
:
 |
(9.47) |
where
has been defined.
The same formulation is used in computer graphics to denote RayTracing techniques.
Several cases are generalized in this section.
A generic plane in
written in the form
 |
(9.48) |
provides a constraint that allows the intersection of the optical ray (9.26) with plane (9.48).
System (9.47) is linear and can be solved for
; substituting
into the first equation then determines the 3D point.
It is also possible to define a linear mapping associated with the line-plane intersection in the form
, having defined
 |
(9.49) |
The variety has equation
 |
(9.50) |
which, together with system (9.47), yields
 |
(9.51) |
The quadratic equation may therefore have 0 roots (no intersection), 1 root (the optical ray is tangent to the sphere), or 2 roots (the optical ray intersects the sphere).
Subsections
Paolo medici
2026-10-01