C++ Operator Precedence

The operators at the top of this list are evaluated first. Operators within a group have the same precedence. All operators have left-to-right associativity unless otherwise noted.

Operator Description Example
Group 1 (no associativity)
::Scope resolution operatorClass::age = 2;
Group 2
()Grouping operator(a + b) / 4;
[]Array accessarray[4] = 2;
->Member access from a pointerptr->age = 34;
.Member access from an objectobj.age = 34;
++Post-incrementfor( int i = 0; i < 10; i++ ) cout << i;
--Post-decrementfor( int i = 10; i > 0; i-- ) cout << i;
Group 3 (right-to-left associativity)
!Logical negationif( !done ) …
~Bitwise complementflags = ~flags;
++Pre-incrementfor( i = 0; i < 10; ++i ) cout << i;
--Pre-decrementfor( i = 10; i > 0; --i ) cout << i;
-Unary minusint i = -1;
+Unary plusint i = +1;
*Dereferenceint data = *intPtr;
&Address ofint *intPtr = &data;
(type)Cast to a given typeint i = (int) floatNum;
sizeofReturn size of an objectint size = sizeof(floatNum);
Group 4
->*Member pointer selectorptr->*var = 24;
.*Member object selectorobj.*var = 24;
Group 5
*Multiplicationint i = 2 * 4;
/Divisionfloat f = 10.0 / 3.0;
%Modulusint rem = 4 % 3;
Group 6
+Additionint i = 2 + 3;
-Subtractionint i = 5 - 1;
Group 7
<<Bitwise shift leftint flags = 33 << 1;
>>Bitwise shift rightint flags = 33 >> 1;
Group 8
<Comparison less-thanif( i < 42 ) …
<=Comparison less-than-or-equal-toif( i <= 42 ) ...
>Comparison greater-thanif( i > 42 ) …
>=Comparison geater-than-or-equal-toif( i >= 42 ) ...
Group 9
==Comparison equal-toif( i == 42 ) ...
!=Comparison not-equal-toif( i != 42 ) …
Group 10
&Bitwise ANDflags = flags & 42;
Group 11
^Bitwise exclusive OR (XOR)flags = flags ^ 42;
Group 12
|Bitwise inclusive (normal) ORflags = flags | 42;
Group 13
&&Logical ANDif( conditionA && conditionB ) …
Group 14
||Logical ORif( conditionA || conditionB ) ...
Group 15
? :Ternary conditional (if-then-else)int i = (a > b) ? a : b;
Group 16 (right-to-left associativity)
=Assignment operatorint a = b;
+=Increment and assigna += 3;
-=Decrement and assignb -= 4;
*=Multiply and assigna *= 5;
/=Divide and assigna /= 2;
%=Modulo and assigna %= 3;
&=Bitwise AND and assignflags &= new_flags;
^=Bitwise exclusive or (XOR) and assignflags ^= new_flags;
|=Bitwise normal OR and assignflags |= new_flags;
<<=Bitwise shift left and assignflags <<= 2;
>>=Bitwise shift right and assignflags >>= 2;
Group 17
,Sequential evaluation operatorfor( i = 0, j = 0; i < 10; i++, j++ ) …

Order of Evaluation and of Side Effects

One important aspect of C++ that is related to operator precedence is the order of evaluation and the order of side effects in expressions. In some circumstances, the order in which things happen is not defined. For example, consider the following code:

    float x = 1;
    x = x / ++x;

The value of x is not guaranteed to be consistent across different compilers, because it is not clear whether the computer should evaluate the left or the right side of the division first. Depending on which side is evaluated first, x could take a different value.

Furthermore, while ++x evaluates to x+1, the side effect of actually storing that new value in x could happen at different times, resulting in different values for x.

The bottom line is that expressions like the one above are horribly ambiguous and should be avoided at all costs. When in doubt, break a single ambiguous expression into multiple expressions to ensure that the order of evaluation is correct.