TLIT4, Erasmus+, UNIPR DIA logos

Teaching and Learning
using Serious Games

TLIT4U Parma training school Program

18-24 April 2024


Venues: University of Parma "Scienze e Tecnologie" Campus and CAPAS in the city center


Every day Lunch Break h 12:00-13:00


Thursday 18 April

Welcome Program




Group Meeting in Piazza Garibaldi Parma City Center

Welcome reception


Overview of the Parma training School and Introduction to the Lecturers



Friday 19 April

Teaching and learning transliteracy skills through serious games

Aula (hall) M - Sede didattica di Ingegneria Ampliamento - Campus


 9:30 - 10:45


Welcome and introduction

Francesco Zanichelli, Marina Encheva


Institutional greetings

Prof. Andrea Prati, vice Rector for Information Systems, RRNP and Innovation


Teaching and learning the inquiry process: Lesson plan example of integration with LEA (Learning in Academy)

Anna Maria Tammaro, María Joaquina Valero Gisbert

(All abstracts are available at the bottom of this page) 


Improving Transliteracy skills through academic initiatives at University of Library Studies and Information Technologies

Elisaveta Tsvetkova, Poli Mukanova

11:00- 12:00

Transliteracy and STEAM learning: aTextbook

Anna Maria Tammaro


The application of STEAM approach in the Book History course in ULSIT

Vasil Zagorov, Gabriela Angelova


Phenomenon based learning transliteracy

Marjaana Kangas


13:00 - 14:30



Games for teaching and learning

Mari Maasilta, Marjaana Kangas


Test and evaluate the games: Insights from ULSIT students in Bulgaria

Marina Encheva, Gergana Yancheva, Marchela Borisova


Students’ participatory approach in integrating serious games in learning

Susanna Del Carlo, Anna Maria Tammaro


Laboratory integrating games for learning Transliteracy


Participants divided in groups should investigate specific skills needed in the inquiry process and then design or practice a game on the specific transliteracy skills.

The game will be evaluated by students with regard to its usability and the developed game will be published as a handbook to be used by a wider range of stakeholders and to be further improved



Welcome dinner with pizza at Orfeo here



Saturday 20 April

Florence Program

Florence suggested hotels Villa Morghen Via Feliceto, 8, 50135 Firenze


Networking and visit to Florence Museo Galileo


8:30 from Parma Station to Florence Villa Morghen


14:00 Group visit to Museo Galileo guided by the Museum staff and Anna Maria Tammaro

Guided visit costs: 11 euro each participant (including entrance ticket 8 euro)


Sunday 21 April

Bologna Program


Networking and visit to Bologna

Maria Grazia Suriano will guide the visit




Monday 22 April

Using games for student learning and soft skills

Auditorium S. Elisabetta Campus

9:30 - 10:45

LEA for learning transliteracy: using TWINE

Giulia Conti

11:00- 12:00

Interactive session for students using TWINE

Francesco Zanichelli

13:00 - 14:30

Workshop about board games

Giulia Conti


Parma guided visit (Duomo and Battistero visit)






Tuesday 23 April


CAPAS Vicolo Grossardi


9:30 - 10:45





Project Work Presentation


Evaluation of students, teachers and librarians on the results from the Design thinking workshops in Bulgaria, Italy and Finland


Results from the Design Thinking workshop in Bulgaria

Marina Encheva, Plamena Zlatkova


Results from the Design Thinking workshop in Italy

Giulia Conti Anna Maria Tammaro


Results from the Design Thinking workshop in Finland

Mari Maasilta


TLIT4U Games’ selection tool: playing your way to transliteracy

Francesco Zanichelli


11:00- 12:00

Self reflection by students, hands-on creative activity (ComiCubes)

Marjaana Kangas, Giulia Conti

13:00 - 14:30


Wrap-up and training evaluation with learning material


Wine and Castle

Closing of the Parma training School,

Farewell party :)

Visit to Torrechiara (with a possible glass of wine at Lamoretti). Please, note you need to walk for one km





Wednesday 24 April




Travelling back





Anna Maria Tammaro, Maria Valero

Teaching the inquiry process: Lesson plan example of integration with LEA


The Lesson aims to provide participants with the methodological skills necessary to conduct the research process aimed at drafting the thesis project. The Lesson will focus on the notion of research process and evidence argumentation as the fundamental characteristics of research.

The purpose of the Lesson is to use LEA to present and illustrate the first research tools, not only from the point of view of the resources, for the development of the argument, evidencing all those structural aspects that constitute an integral part of scientific production


Elisaveta Tsvetkova, Poli Mukanova


Improving Transliteracy skills through academic initiatives at University of Library Studies and Information Technologies

In the conceptual framework for Transliteracy, initiatives at ULSIT are represented, such as following: master course „Digitization of Marginal Notes“, „Creative Writing for Librarians“ (first ever one in Bulgaria) and the proceedings with papers of the scientific conferences “Contemporary strategies and innovations in the knowledge management”. A collection presenting interdisciplinary research for undergraduate and postgraduate students. Their characteristic feature is that they are prepared under the supervision of a mentor – a university lecturer in the respective subject area. The research process is as important as the content.

The Library and Information Center (LIC) at the University of Library Science and Information Technology has been an integral part of the university's structure since its establishment way back in 1950. Over the years, its main goal has been to establish it as an innovative library structure, combining traditional library activities and modern technologies and services. Today, the mission of BIC is to be an enlightened, cultural and informational center that meets modern requirements and contributes to the fulfillment of the university's educational and research mission.

With its activities, the Library and Information Center promotes the practical implementation and visualization of basic key competencies necessary for students to comprehend and permanently absorb the taught theoretical material, applying the principles of Inquiry Based learning in practice.

In this presentation, the four main approaches to searching for information are presented:


digital library;

• subscribed global databases;

collections of traditional books on open access.

Practical work in the Library and Information Center develops a number of foundational skills such as: find information, evaluate, select, manage, create, reflect, which are mandatory from the perspective of the concept of transliteracy.


STEAM approach

Vasil Zagorov, Gabriela Angelova

The application of STEAM approach in the Book History course in ULSIT

The STEAM educational approach integrates science, technology, engineering, art, and mathematics into a single framework. Due to the predominance of the natural and exact sciences, it is more challenging to fit the concept into the social sciences and humanities. The topic presents the integration of the STEAM approach into the Book History discipline, which is distinguished first of all as an interdisciplinary field of study. The Book History science concerns each stage of creating, distributing, and perceiving the book. One of the least known units of this circle is book printing – a technical process that follows its very own rules, often without regard to authorial and editorial plans. Lack of knowledge of printing techniques and practices leads to the most common errors in the bibliographic description of old printed books. Since book printing is a meeting point of all the STEAM pillars, the training aims to provide examples of how one could learn the book printing process better by applying this approach.

Games for teaching and learning


Mari Maasilta & Marjaana Kangas



Marina Encheva, Gergana Yancheva, Marchela Borisova


Test and evaluate the games: Insights from ULSIT students in Bulgaria

The topic investigates the effectiveness of the games included in TLIT4U TOOL in facilitating the acquisition of new knowledge and skills in transliteracy among ULSIT students. A specially organized workshop was conducted, presenting various aspects of educational games to participants. Forty-four students from diverse specialties were engaged in testing and evaluating these games. Evaluation criteria encompassed critical thinking, digital proficiency, creativity, and other relevant factors, with participants assigning scores on a scale of 1 to 10 to individual game elements/components. A total of 16 games were assessed, providing insights into the efficacy of the games as a pedagogical tool.


Learning material

TLIT4U teaching transliteracy guidelines

The Guidelines describes the LEA game developed by TLIT4U, the Active pedagogy and Lesson plans, the games platform to facilitate serious games on transliteracy integration in teaching and learning



Practical info for reaching the campus by bus

To get to campus, one can take bus No. 7 (longer route), No. 21 (shorter route, but with many stops) and Campus Express (same route as 21, but with only 4 stops) from the station. Taking the bus from the station may be convenient for those who will be staying at the Century Hotel and may also be useful for others staying downtown. Bus No. 21 and the Campus Express both stop at the "Ghiaia" stop. Then the Campus Express continues without stops, while the No. 21 stops at Pilotta and along Rustici Avenue. Bus No. 7 stops at Ghiaia, Pilotta and then takes Via D'Azeglio. Prefer schedules until 7:30 to 7:45 a.m. or 8:20 a.m. to avoid crowded rides.