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Teaching and Learning
using Serious Games
TLIT4U Parma training school Program
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18-24 April 2024
Venues: University of Parma "Scienze e Tecnologie" Campus and
CAPAS in the city center
Every day Lunch Break h 12:00-13:00
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Thursday 18 April |
Welcome Program |
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19:00-22:00 |
Group Meeting in Piazza Garibaldi Parma City Center Welcome reception Overview of the Parma
training School and Introduction to the Lecturers |
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Friday 19 April |
Teaching and learning transliteracy skills through serious games |
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Aula (hall) M - Sede didattica
di Ingegneria Ampliamento - Campus |
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9:30 - 10:45 |
Welcome and
introduction Francesco Zanichelli, Marina Encheva Institutional
greetings Prof. Andrea Prati, vice Rector for Information Systems, RRNP and
Innovation Teaching and learning
the inquiry process: Lesson plan example of integration with LEA (Learning in
Academy) Anna Maria Tammaro, María Joaquina Valero Gisbert Improving
Transliteracy skills through academic initiatives at University of Library
Studies and Information Technologies Elisaveta Tsvetkova, Poli Mukanova |
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11:00- 12:00 |
Transliteracy and
STEAM learning: aTextbook Anna Maria Tammaro The application of STEAM approach in the Book History course in ULSIT Vasil Zagorov, Gabriela Angelova Phenomenon based
learning transliteracy Marjaana Kangas |
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13:00 - 14:30 |
Games for teaching and
learning Mari Maasilta, Marjaana Kangas Test and evaluate the
games: Insights from ULSIT students in Bulgaria Marina Encheva, Gergana Yancheva, Marchela Borisova Students’
participatory approach in integrating serious games in learning Susanna Del Carlo, Anna Maria Tammaro |
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15:00-16:30 |
Laboratory integrating games for learning
Transliteracy Participants divided in groups should investigate specific skills
needed in the inquiry process and then design or practice a game on the
specific transliteracy skills. The game will be evaluated by students with regard to its usability
and the developed game will be published as a handbook to be used by a wider
range of stakeholders and to be further improved |
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19:00 |
Welcome dinner with
pizza at Orfeo here |
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Saturday 20 April |
Florence Program |
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Florence suggested
hotels Villa Morghen Via Feliceto,
8, 50135 Firenze |
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Networking and visit
to Florence Museo Galileo 8:30 from Parma
Station to Florence Villa Morghen 14:00 Group visit to Museo
Galileo guided by the Museum staff and Anna Maria Tammaro Guided visit costs: 11 euro each participant
(including entrance ticket 8 euro) |
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Sunday 21 April |
Bologna Program |
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Networking and visit
to Bologna Maria Grazia Suriano will guide the
visit |
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Monday 22 April |
Using games for student learning and soft
skills |
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Auditorium S. Elisabetta Campus |
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9:30 - 10:45 |
LEA for learning
transliteracy: using TWINE Giulia Conti |
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11:00- 12:00 |
Interactive session
for students using TWINE Francesco Zanichelli |
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13:00 - 14:30 |
Workshop about board
games Giulia Conti |
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15:00 |
Parma guided visit (Duomo and Battistero visit) |
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Tuesday 23 April |
Program |
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CAPAS Vicolo Grossardi https://maps.app.goo.gl/DfvskrMWpuaqWnJg8 |
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9:30 - 10:45 |
Project Work Presentation Evaluation of
students, teachers and librarians on the results from the Design thinking
workshops in Bulgaria, Italy and Finland Results from the
Design Thinking workshop in Bulgaria Marina Encheva, Plamena Zlatkova Results from the
Design Thinking workshop in Italy Giulia Conti Anna
Maria Tammaro Results from the
Design Thinking workshop in Finland Mari Maasilta TLIT4U Games’ selection tool: playing your
way to transliteracy Francesco Zanichelli |
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11:00- 12:00 |
Self
reflection by
students, hands-on creative activity (ComiCubes) Marjaana Kangas, Giulia Conti |
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13:00 - 14:30 |
Wrap-up and training
evaluation with learning material |
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15:00-16:30 |
Wine and Castle Closing of the Parma
training School, Farewell party :) Visit to Torrechiara (with a possible glass of wine at Lamoretti). Please, note you need to walk for one km https://en.wikipedia.org/wiki/Torrechiara_Castle |
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Wednesday 24 April |
Program |
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Travelling back Certificates |
Anna Maria Tammaro, Maria Valero
Teaching the inquiry process: Lesson plan example of integration with
LEA
The Lesson aims to provide
participants with the methodological skills necessary to conduct the research
process aimed at drafting the thesis project. The Lesson will focus on the
notion of research process and evidence argumentation as the fundamental
characteristics of research.
The purpose of the Lesson is to use
LEA to present and illustrate the first research tools, not only from the point
of view of the resources, for the development of the argument, evidencing all
those structural aspects that constitute an integral part of scientific
production
Elisaveta Tsvetkova, Poli
Mukanova
Improving Transliteracy skills through academic initiatives at University
of Library Studies and Information Technologies
In the conceptual framework for
Transliteracy, initiatives at ULSIT are represented, such as following: master
course „Digitization of Marginal Notes“, „Creative Writing for Librarians“ (first ever one in Bulgaria) and the proceedings with
papers of the scientific conferences “Contemporary strategies and innovations
in the knowledge management”. A collection presenting interdisciplinary
research for undergraduate and postgraduate students. Their characteristic
feature is that they are prepared under the supervision of a mentor – a
university lecturer in the respective subject area. The research process is as
important as the content.
The Library and Information Center
(LIC) at the University of Library Science and Information Technology has been
an integral part of the university's structure since its establishment way back
in 1950. Over the years, its main goal has been to establish it as an
innovative library structure, combining traditional library activities and
modern technologies and services. Today, the mission of BIC is to be an
enlightened, cultural and informational center that meets modern requirements
and contributes to the fulfillment of the university's educational and research
mission.
With its activities, the Library and
Information Center promotes the practical implementation and visualization of
basic key competencies necessary for students to comprehend and permanently
absorb the taught theoretical material, applying the principles of Inquiry
Based learning in practice.
In this presentation, the four main
approaches to searching for information are presented:
• e-catalogues;
• digital
library;
• subscribed global databases;
• collections
of traditional books on open access.
Practical work in the Library and
Information Center develops a number of foundational skills such as: find
information, evaluate, select, manage, create, reflect,
which are mandatory from the perspective of the concept of transliteracy.
STEAM approach
Vasil Zagorov, Gabriela Angelova
The application of STEAM approach in the Book History course in ULSIT
The STEAM educational approach integrates
science, technology, engineering, art, and mathematics into a single framework.
Due to the predominance of the natural and exact sciences, it is more
challenging to fit the concept into the social sciences and humanities. The
topic presents the integration of the STEAM approach into the Book History
discipline, which is distinguished first of all as an
interdisciplinary field of study. The Book History science concerns each stage
of creating, distributing, and perceiving the book. One of the least known
units of this circle is book printing – a technical process that follows its
very own rules, often without regard to authorial and editorial plans. Lack of
knowledge of printing techniques and practices leads to the most common errors
in the bibliographic description of old printed books. Since book printing is a
meeting point of all the STEAM pillars, the training aims to provide examples
of how one could learn the book printing process better by applying this
approach.
Games for teaching and learning
Mari Maasilta
& Marjaana Kangas
Marina Encheva, Gergana Yancheva, Marchela Borisova
Test and evaluate the games: Insights from ULSIT students in Bulgaria
The topic investigates the
effectiveness of the games included in TLIT4U TOOL in facilitating the
acquisition of new knowledge and skills in transliteracy among ULSIT students.
A specially organized workshop was conducted, presenting
various aspects of educational games to participants. Forty-four students from
diverse specialties were engaged in testing and evaluating these games.
Evaluation criteria encompassed critical thinking, digital proficiency,
creativity, and other relevant factors, with participants assigning scores on a
scale of 1 to 10 to individual game elements/components. A
total of 16 games were assessed, providing insights into the efficacy of
the games as a pedagogical tool.
The
Guidelines describes the LEA game developed by TLIT4U, the Active pedagogy and
Lesson plans, the games platform to facilitate serious games on transliteracy
integration in teaching and learning
Practical info for reaching the campus by bus
To get to
campus, one can take bus No. 7 (longer route), No. 21 (shorter route, but with
many stops) and Campus Express (same route as 21, but with only 4 stops) from
the station. Taking the bus from the station may be convenient for those who
will be staying at the Century Hotel and may also be
useful for others staying downtown. Bus No. 21 and the Campus Express both stop
at the "Ghiaia" stop. Then the Campus
Express continues without stops, while the No. 21 stops at Pilotta
and along Rustici Avenue. Bus No. 7 stops at Ghiaia, Pilotta and then takes
Via D'Azeglio. Prefer schedules until 7:30 to 7:45
a.m. or 8:20 a.m. to avoid crowded rides.